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21. More Information - in Player Features and Ideas Discussion [original thread]
Ghaustyl Kathix wrote: The devs are trying to overhaul the fitting window to provide more information and this is something they might add. In the meantime while they're working on it, Eve Fitting Tool is a really good tool for exactly what you...
- by Joe Risalo - at 2016.03.30 21:31:38
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22. More Information - in Player Features and Ideas Discussion [original thread]
So, I was playing around with my fitting window and looking at different things. I came to the revelation that there's nothing that really ties skills to modules or ships, unless you look at the required skills for a specific ship or module. Thi...
- by Joe Risalo - at 2016.03.30 21:11:44
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23. Allow triple character training on the same account - in Player Features and Ideas Discussion [original thread]
I really don't see the problem with this request.. I mean, you're paying for an account that has 3 character slots, yet you're locked out of functionality on two of them even though you can only use one at a time... ...Sadly, no one's opinion on ...
- by Joe Risalo - at 2016.03.25 04:51:07
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24. Bad Idea for Wardecs in High Sec - in Player Features and Ideas Discussion [original thread]
Black Pedro wrote: Joe Risalo wrote: Hmm.. I'm kinda more focused on the idea of wardecs being required in order to bash the structure, and structures being required to wardec. Thus, both parties are vulnerable and outside inteference is a n...
- by Joe Risalo - at 2016.03.23 12:19:07
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25. Bad Idea for Wardecs in High Sec - in Player Features and Ideas Discussion [original thread]
Black Pedro wrote: [quote=Joe Risalo] Sure, declaring war is a corporate function and would require a structure as well. The idea of making structure vulnerable to suspect flags is not that outlandish, and CCP Nullarbor was speculating on ju...
- by Joe Risalo - at 2016.03.23 07:05:04
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26. Bad Idea for Wardecs in High Sec - in Player Features and Ideas Discussion [original thread]
Zhilia Mann wrote: Just... stop. You're horribly, horribly wrong. The only isk to leave the economy is the purchase of insurance. The isk that enters the economy is the insurance payout. If the latter is larger than the former -- and it ...
- by Joe Risalo - at 2016.03.23 04:59:22
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27. Bad Idea for Wardecs in High Sec - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: B: Player A who has 0 isk, mines a bunch of rocks, makes a ship out of it, sells it for 100 mil isk to player B who has 150 mil isk. Now player B has a ship and 50 mil and A has 100 mil isk. Player B insures the ship for 50 mil ...
- by Joe Risalo - at 2016.03.23 04:08:17
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28. Bad Idea for Wardecs in High Sec - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: A: It's not going to happen, CCP having many times confirmed that wardecs are a desired and important part of the game B: you seem to think that ships blowing up is an isk sink instead of a faucet C: You seem to think there's ...
- by Joe Risalo - at 2016.03.23 00:38:24
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29. Bad Idea for Wardecs in High Sec - in Player Features and Ideas Discussion [original thread]
Black Pedro wrote: Moving all corporate benefits into a citadel and make them free to shoot is a reasonable alternative to wardecs. It does make it significantly riskier to bash a structure though as the aggressor is now suspect and cannot shoo...
- by Joe Risalo - at 2016.03.22 23:27:07
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30. Wardec balancing - in Player Features and Ideas Discussion [original thread]
Black Pedro wrote: snip I was not suggesting the removal of wardecs. If you've read all the comments I've posted in this, and other, wardec threads you would know that I am against the removal of wardecs. I was pointing out that while there...
- by Joe Risalo - at 2016.03.19 23:07:17
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31. Wardec balancing - in Player Features and Ideas Discussion [original thread]
Black Pedro wrote: It is a way to avoid wars. Enabling a corporation to earn a flag that makes them immune to PvP from other corporations is nothing but avoidance. If we are in a war, and you beat me fair and square and blow up my war structure...
- by Joe Risalo - at 2016.03.19 19:22:56
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32. Wardec balancing - in Player Features and Ideas Discussion [original thread]
Jonah Gravenstein wrote: The difference is that the wardec corps are willing to put in some effort to their gameplay, certainly more effort than that which is required to ignore/ refuse to use the tools at your disposal and then whine when an u...
- by Joe Risalo - at 2016.03.16 17:36:56
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33. Wardec balancing - in Player Features and Ideas Discussion [original thread]
Black Pedro wrote: The Bigpuns wrote: I didn't say people in player corps shouldn't be able to be wardecced. I know that's what the npc corps are for. I'm just saying it's an idea if it's more expensive to dec a corp or alliance that doesn't...
- by Joe Risalo - at 2016.03.15 13:38:25
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34. An old lost exodus feature.. comet mining - in Player Features and Ideas Discussion [original thread]
I think the ring mining still hold merit as well as the comets. Originally, the idea was to have ice, roids, and moon goo scattered throughout the rings. An entire planet surrounded by an asteroid belt, in which skilled pilots could hunt out the...
- by Joe Risalo - at 2016.03.13 22:44:43
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35. Wardec balancing - in Player Features and Ideas Discussion [original thread]
Black Pedro wrote: Joe Risalo wrote: Also, a small entity has all the capability to be able to harass a large entity... By going to null sec and hitting them. The problem isn't that changes to the mechanic would stop them from being able to ...
- by Joe Risalo - at 2016.03.13 09:20:23
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36. Wardec balancing - in Player Features and Ideas Discussion [original thread]
Starrakatt wrote: About the Wardec Structure thing... Just throwing ideas around, food for thought. - Corp/Alliances can only have so many Wars running simultaneously. - Anchored structure (POCO like) allows a number more Wardecs, or maybe a ...
- by Joe Risalo - at 2016.03.13 07:15:50
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37. Wardec balancing - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: It is possible, just not probable with the attitude you have going here. Whenever wartarget come in your system, undock half a dozen **** fit cruisers and make him dock up. I know you hate this though, because they're not...
- by Joe Risalo - at 2016.03.13 05:50:00
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38. Wardec balancing - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Defenders being able to force an end to the war has to be balanced with attackers being able to force a surrender. Otherwise it's simply OP. Not to mention the fact that any large alliance simply becomes undeccable by a sma...
- by Joe Risalo - at 2016.03.13 04:56:51
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39. Wardec balancing - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Migool Beer wrote: My point is that its currently a broken system. People shouldn't be able to non-stop declare wars against a corp without consequence. Some sort of diminishing returns or grace period needs to exist. I ...
- by Joe Risalo - at 2016.03.13 03:24:49
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40. Wardec balancing - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: The only issue is the impunity dec corps have (from defender point of view) there really is little to no risk when you wardec a small or new player oriented corp. Citadels will some what help this by making it riskier t...
- by Joe Risalo - at 2016.03.13 00:29:37
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